DETERMINISTIC DICE

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Physics based yet deterministic dice. The system works for any set of die of any shape, thrown from any position with any velocity(ies). It's replicable across the network and cheatproof. Any idea how it's done? Hint: no baking.

ENGINE:
Godot
LANGUAGES:
gdscript
GENRE:
prototype mechanic for a farkle x balatro game
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